Assassin's Creed Mirage Nostalgia

Image source: Ubisoft

Quality over quantity.

Assassin’s Creed Mirage is exciting fans for marking a return to old ways. Back in January, Stéphane Boudon, the creative director, shared the studio’s intention to create a more intricately designed and compact game. The upcoming title will present less sprawl and more focus, which extends to its map size.

Indeed, Boudon confirmed that the map size of Assassin’s Creed Mirage rivals that of Assassin’s Creed Unity’s Paris or the ancient Constantinople from Assassin’s Creed Revelations. In fact, it’s actually slightly smaller.

In a preview video with Easy Allies, it was revealed that the map size of Assassin’s Creed Mirage is akin to that of Constantinople in Assassin’s Creed Revelations and Paris in Assassin’s Creed Unity. This shift signifies a return to a more modest scale compared to recent installments, which had vast and cluttered maps. It’s hoped that this change will deliver a breath of fresh air to the franchise.

To put things into perspective, Unity had a total of 23 viewpoints, with 21 of them scattered across Paris. In contrast, Origins featured 62 viewpoints, Odyssey had an astonishing 95, and Valhalla offered 72. Nevertheless, Mirage will retain features like mounts, including camels and horses, while the city itself will be divided by bodies of water, enabling players to navigate with small boats.

Boudon previously discussed Mirage’s approach of embracing a smaller scale and shed light on the true essence behind its “return to roots” slogan. He expressed that Origins, Odyssey, and Valhalla were exceptional games that allowed players to embark on grand, fantastical journeys. However, what players desire is a more narrative-focused and intimate experience reminiscent of the Ezio trilogy.

Although Assassin’s Creed Mirage has a smaller map, Boudon emphasized that it would surpass the quality of older games. He claimed that the map will be “richer and denser,” offering more opportunities and greater depth.

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In the same video, senior game designer Marco Maresca later provided further insight into Assassin’s Creed Mirage’s parkour system, stating that it will resemble the one seen in the Ezio games. You can check out more gameplay from the recent trailer here.