kingdom come deliverance 2

Image source: Warhorse Studios

Bling bling.

Just like in real life, money makes the world go ’round in Kingdom Come: Deliverance 2. Even if you built up a fortune in the first game, it won’t carry over—Henry is back to square one, and you’ll have to work your way up from rags to riches all over again. After testing various ways to make money—both honest and not-so-honest—I’ve put together a guide to help you decide whether Henry will build his wealth the noble way or embrace a more… opportunistic approach.

The Legal Way

If you want to keep things clean, crafting is your best bet—especially weapons, though potions can also be profitable. To make the most of this route, you’ll need a few key perks:

  • Silver Tongue – Grants a +4 Speech bonus when haggling.
  • Artisan – Weapons you craft sell for 10% more.
  • Polished Wares – Weapons in 98% or 100% condition sell for an additional 10%.
  • Adept of the Mystic Arts – Potions, herbs, recipes, and books sell for 10% more.
  • Martin’s Secret – Allows you to craft Tier 4 weapons.

The strategy here is simple: craft as many weapons and potions as possible. Potions tend to be the most effective for consistent profit, but if you’re making weapons, Tier 3 is solid for selling, while Tier 4 is better kept for personal use. Before selling, make sure your gear is in top condition. Then, head to the merchants in Kuttenberg, where traders have deep pockets—you can offload two or three weapons for around 2,000 Groschen. Once their funds replenish after a few days, rinse and repeat.

The Illegal Way(s)

If you don’t mind playing dirty, stealing is hands-down the fastest way to make money in Kingdom Come: Deliverance 2. But to do it right—and avoid getting caught—you’ll need the right perks. In addition to Silver Tongue, Polished Wares, and Adept of the Mystic Arts from the legal route, consider these:

  • Hustler – Makes selling stolen goods easier.
  • Partner in Crime – Completely removes the risk of selling stolen items.
  • Totally Legit – Speeds up how fast stolen items lose their “stolen” status by 20%.
  • Sticky Fingers – Grants a few Groschen after a successful pickpocketing attempt.
  • Silent Fiddler – Reduces lockpicking noise by 75%.
  • Thief’s Eyes – Shows where an item was stolen from, helping you avoid suspicion when selling.
  • Trafficker – Further reduces the time it takes for stolen items to become “clean.”

Once you’re set up, there are two solid ways to go about making money, depending on your location.

Trosky – Horse Thievery

Horses are a lucrative business in Trosky. You’ll find plenty of them near Troskovitz, and at night, they’re often unguarded. Steal a few and take them to the Nomad Camp to sell. Zhelejov is another good spot, with more horses just waiting to be “borrowed” under cover of darkness.

Kuttenberg – Store Robbery

If you’re in Kuttenberg, burglary is the way to go. You can hit two shops per night, looting Groschen and high-value goods first. Keep the money, and for everything else, wait for the stolen status to wear off—it usually takes up to three in-game days. Once the heat dies down, sell the goods to merchants outside of town. Just be careful—never wear stolen gear, as NPCs may recognize it. Store everything in Henry’s chest until it’s time to sell.

Both methods will help Henry build his wealth, but if speed and excitement are what you’re after, the illegal route is the clear winner. That said, if you’d rather uphold Martin’s legacy, put those blacksmithing skills to work and earn your fortune the honest way—one handcrafted weapon at a time.